The plot of the second game doesn’t even make it as far as the basilisk. The climactic boss of the first game isn’t even Quirrellmort,despite a promising cutscene:it’s a spider. Houses kind of determine interactivity:for example,Gryffindors will almost always avoid Slytherins. There aren’t any dialogue options,because LEGO. I guess this counts as an improvement? Score:2.ģ. In the sequel you can control almost anything. You play as Harry Potter,Ron Weasley,or Hermione Granger in game 1. There are (almost) endless possibilities. Or build a giant cage and put a lot of minifigures in it and blow it up. When blowing up Hagrid's hut gets boring, build another cage and put a minifigure inside and see if he can get out before the cage blows up. I have no idea why they decided to give you dynamite bricks, but I'm glad they did. But debatably the most fun I've had was blowing things up. I also enjoy putting a minifigure in midair and watching it fall to its doom, or stacking several minifigures on top of each other and seeing how long they can walk around without falling off each other. It’s fun to build a cage and put a minifigure in it and watch it try to get out, or to put a lot of frogs/snakes/mice etc. It’s a very loose adaptation of its Harry Potter source material,but this is one of the rare cases where loose adaptation works in the game’s favor,because of the creative freedom offered you. I played it when I was about 8 (2005) and it was fun. This game was pretty obscure for its time and ours.
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